Ludum Dare #24 - Halfway!
Well, a little past halfway in my case, since I’m going to a Barcraft tomorrow!
Here is an imgur album of what the game looks like right now
What is it?
My game is essentially a multiplayer Conway’s Game of Life (it’s loosely related to the theme, anyway). I’ve decided to call it “Conway’s Revenge”!
It doesn’t follow the original rules for the Game of Life: I’ve made changes to the live/die algorithm to account for multiple players and to prevent spending too long in a deadlock scenario, while making sure it’s not too hard to get your cells to grow and expand.
Current status is: I’m more or less happy with the live/die algorithm; I’ve got pause, play and step forward buttons; and you can draw new red or green tiles.
So what’s next?
I have something interesting planned for the music that I’d really like to get done, but I’m not going to reveal that just yet. I want to have a main menu screen as well as some instructions. To give the game a bit of actual replay value I’d like to do one or more of the following:
- Implement a progressively more difficult set of levels where you face off against different enemy formations
- Let you pick the number of players and place tiles of all colours so you can set up your own scenarios to see how they play out.
- (This is the way it works right now, but I’d like to keep this as an option) A ‘Battle Royale’ mode where all colours spawn randomly and fight it out to the death.
If I have enough time, the ideal would be to have these three as three different game modes that you can pick right off the main menu with their own instruction screens.
I think the way to go is to fully implement the main menu with one game mode (probably ‘Battle Royale’) including instructions, then move on to working on the music.
If I still have time at the end, I’ll spend it on implementing the other game modes.
(This post was originally published on the shared Ludum Dare blog)